![]() Please help improve the page by adding information. Either way, it's time to take a break from Alm's route and switch to Celica's.Įtymology and other languages Names, etymology, and in other regions If you want to clear the last Alessio sidequest, you will have to send over two more Steel Lances. Once you're done with Nuibaba, you get the other three peddlers on Alm's route. Without Rescue, Silque can Warp units into useful positions the tile five tiles south of Nuibaba can only be reached by Nuibaba, one Archanist, and the Bow Knight, and a Sniper can be warped there and engage them fairly safely-especially if given the Hexlock Shield-though her high avoid on the supply tile will make the Sniper's hits unreliable. With Warp and Rescue, a strong unit can be warped to attack Nuibaba, then rescued to safety Silque will learn Warp at level 7, and Shade will learn Rescue at level 10 and Faye at level 10 as a Cleric. The Arcanists have Fortify or Recover, and will heal most or all of the enemies if left alive. FireEmblem FireEmblemEchoes Nuibaba 512x512 // 118.1KB. The Dread Fighters are likely to double everything but another Dread Fighter. FireEmblem FireEmblemEchoes Nuibaba 732x730 // 47.5KB // jpg NovemFile Only - Ban. The three Dread Fighters and four Arcanists make it extremely dangerous to leave a unit inside the manor. The Bow Knight is not particularly strong and can fairly reliably defeated by a Sniper, but most areas the Bow Knight can attack, Nuibaba can as well-the areas to the side of the manor can be reached by the Bow Knight and not Nuibaba, but the mountain tiles can only be entered by a non-mounted units. The Bow Knight can kill units hit by Medusa fairly safely, and has an Iron Bow on Hard mode to dissuade fliers from rushing in. The Gargoyles are not likely to threaten units with decent defense, but can be a threat to units with low defense and speed however, any units hit by Medusa will be in danger of being killed by Gargoyles. ![]() ![]() The player's units start at the bottom of the map, and at least two waves of Gargoyles will usually appear. The Cantor on the map summons Gargoyles, which are the only enemies that will leave the manor to find player units not in their immediate range. Nuibaba can be one-shot by any unit with 56 physical attack or 58 magical attack, or can be two-shot with 34 physical or 36 magical attack. Medusa is extremely heavy, and Nuibaba can be doubled by any unit with more than 5 speed on Hard. If a magic user without a Hexlock Shield is hit by Medusa, they will have too little HP to cast any spells but Nosferatu. The magic damage-halving effects of Apotrope from a Dread Fighter and the Hexlock Shield that can be found in the Fear Mountain Shrine will take effect, instead having Medusa halve HP stacking both will have Medusa drop HP by 25%. Nuibaba cannot kill any unit with more than one HP, but any units hit by Medusa will be left considerably vulnerable to further combat with her or other enemies. If a unit is hit by Medusa, they drop to 1 HP if they are already at 1 HP, they die. Nuibaba's Medusa spell has 1–5 range, and her Mage Ring increases her range to 1–7 there is no range a unit can attack from without suffering a counter attack. This section details unofficial strategies that may help with completion of the chapter. Only moves to attack units in range, or to heal. As for Nuibaba's map, she only has 5 range with Medusa meaning that it's easy to rush and kill her after taking care of most of the other enemies. The map design of Echoes is much different and simplistic. The bad news is that you’ll also have to contend with two other magic users, summoning terrors and witches respectively.Only moves to attack units in range, or to heal himself or another enemy unit. Now if this was Thracia you bet I'd be making everyone clerics with my three villager forks and planning out my 'spell offense' on every map. The good news, however, is that she won’t move out of her starting spot. She’s able to hit you with a devastating magic attack right from her starting position, so make sure you keep your units out of the way. First thing when you start the battle, click on her to display her attack range, which you’ll see can reach up to 8 spaces. The biggest thing to watch out for on this map is Nuibaba’s extreme range. It’s certainly one of the tougher battles in Act 4 of Fire Emblem Echoes, as Nuibaba and her forces are entrenched in a temple up on a hill, while your units are all grouped down below. One such battle in Act 4 has you facing off against the fearsome witch Nuibaba outside of her base. Especially as you get further in the game, Echoes isn’t afraid to throw overwhelming amounts of enemies at you, as well as twists on gameplay or the abilities of enemies. Fire Emblem Echoes: Shadows of Valentia is a challenging game, even when compared to other Fire Emblem titles.
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